Top 5 Reasons Why Unity Is Preferred Over Native Game Development

The Game development is the fast-evolving segment of the app development industry wherein large game studios build new engines, tools, customize open source solutions or use the available tools.  When the decision to develop the Android games or iOS games is zeroed in, the developers have to decide on what platform or platforms they will engineer the app that involves two different approaches.

The game app can be built for both the platforms with native development or cross-platform development engines like- Unity, Cocos 3D and more. Both types of development approaches have delivered standout gaming experience through a significant number of fantastic games, but cross-platform is considered as an ideal choice. Also, both have their own pros and cons.

Top 5 Reasons Why Unity Is Preferred Over Native Game Development

Take a quick glance at the unity and native game development:

Native game development

The native game apps are built particularly for a platform that allows the developers to fully access the device features and native SDKs so that the new game app offers unmatched performance on one platform and specific set of devices. The games cannot be ported to other platforms.

Unity game development

The game engine enables the development of the game that is built once and can be ported and deployed on different platforms and operating systems. The interpolability reduces the time, cost and efforts needed to build the game apps for multiple platforms, OSs, and devices. Also, the time to market the app gets reduced.

Let’s weigh in why unity game development is preferred over native game development:

  • Target broad spectrum of devices

Unity has gained high popularity as a cross-platform engine for building excellent 2D and 3D games for the plethora of devices and platforms. Also, the game engine is considered as best for having a profound graphic capability, easy porting, easy deployment, advanced rendering, animation, collision detection, and so on.

  • Languages support

Alike multi-platform support, the unity also supports three development languages, namely C#, Unity Script, and Boo. Unity community and developers widely use the powerful language C# in the development process.

The other engines mostly leverage C++ which is a bit difficult to work with as opposed to C#. The C# has an easy learning curve and offers the myriad of elements and techniques with which the developers are familiar with. It makes the development a breeze.

  • Great asset store

The game engine has a good community of asset and plug-in creators that provides a range of plug-ins and resources at free or at a reasonable price, which developers can leverage to shape the game app idea into a reality.

The myriad of the asset formats are supported and automatically converted into optimal formats so that game works flawlessly on target platforms. Besides, it has excellent visual editing tools and the editor that can be extended using plugins.

  • Good support

The developers are not required to reinvent the wheels in solving simple issues or the challenges they are facing during game development as Unity’s tutorials, documentation, and user community provide rich tools and guidance with examples and functions that resolve all the queries in no time.

Even, there is dedicated support center, which aids developers to overcome all the development roadblocks. The online community enables the unity game developers to find the solution through the similar query posted earlier.

  • Matured product

The numerous versions of the Unity 3D have been released into the market and now, unity 5.0 is regarded as the most matured version of the game engine. The engine is now packed with best-in-class features that game developers expect through third party add-ons.

The developers have full access to C# components and libraries alongside clean interface and scripting support.

Summing it up

Undoubtedly, it’s clear that out of two- native and unity game development, which one fits the bills. The versatile unity game engine offers the bevy of benefits that outdo the native app development. Also, the developers find unity development more efficient as it’s no brainer to address the individual device-specific attributes when the number of devices is increasing day after another.

Apart from what developers say, the businesses don’t find native development worthy enough because building the apps from the scratch for different platforms and devices that are delivering the same experience, but incurring double expense is the waste of time, efforts, and dollars.

The best solution is to join hands with a mobile game development company that has world-class gamers who have rich experience in developing cross-platforms games leveraging Unity engine. Look no further and get built the app that works everywhere.


Get The Knowledge About Physically Based Rendering In Unity Game Development

Gaming development platform Unity 5.0 was released in March of 2015, and this release brought with it physically based rendering to the platform. This new lighting model helps simulate natural interactions of light with real world objects. Rendering, being a complicated process is made way easier by Unity Game Development and helps create dynamic images with great contrasts and details.


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How is Physically Based Rendering advantageous?

Beyond the basic definition, PBR is also inclusive of textural maps, and new shaders along with a new and improved way of working.

PBR has come a long way after being introduced to the industry by Disney and Pixar in offline rendering and animated films, as now it is being used in real-time rendering for games. PBR is thus, being used as a multi-faceted tool in Unity Game Development as well as Unreal game engine along with being implemented in Autodesk Maya and Allegorithmic Substance Designer.

The biggest advantages of PBR are its consistency and predictability. For example, 3D artists earlier were able to develop textures that looked good under specific lighting conditions, and had to be retouched to look real under variant lighting, but now with the help of PBR assets look the way one would expect them to look whenever there are any changes in the lighting. All the PBR renderers now use image based lighting which allows assets to gather hues from the surroundings.

Another advantage of PBR is its rapidness in producing realistic results, which is the ultimate goal of a game developer. PBR uses scientifically calibrated colors for real-world assets which lead to more concrete work.
A PBR generally has two kinds of workflows, Metallic-Roughness and Spectacular Glossiness, but since it uses the workflow greatly similar to Metallic Roughness, this post will focus only on the Metallic Roughness workflow.

What is the Unity Game Development 5.0 Standard Shader?

A shader is a small computer code that performs appropriate calculations to specify the appearance of a surface. Generally, a shader may need input data to modify the behavior, which may be in numeric form, or as often we see, in form of 2D textural maps.

In Unity Game Development, any 3D object has a Material Component attached to it, which uses a standard shader. Material is generally a combination of both, a shader and a textural map. The three most important texture map slots (called Channels) available in Unity Game Development 5.0 are:

  • Albedo
  • Metallic
  • Normal

Explaining the three most important channels in Unity Development 5.0:


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1. Albedo

This texture map helps PBR to quickly produce believable results with the help of pre-calibrated sRGB values for known materials. It describes colors as viewed in perfectly diffused light conditions without fake shadows. There are pre-fed values of several materials like gold, aluminum, coal etc, which can be referred from a PBR chart to get the scientifically accurate values.

2. Metallic

This is a combination of R channel (for metallic map) and the A channel (for smoothness map). This division helps save the textural memory since both are grayscale maps and occupy single channel of RGBA color space.

R Channel:

PBR materials using the metallic map fall into two categories of metal and non-metal (also called dielectric) in Unity Game Development. They are split into these categories because a PBR materials need to have a description of how light is reflected upon a material surface, since reflections on metal surfaces like chrome car bumpers tend to be colored and those on non-metal surface like a smooth piece of plastic tend to be on the neutral side.

A metallic map describes the parts of a material which are metals and which are non-metal with the help of pixels. White pixels on the chart point to metals and the black ones to non-metals, and any color in between like gray specifies a non-metallic coating over a metal surface.

A Channel:

Similar to metallic map, smoothness map also is a grayscale map describing smoothness or roughness of a surface. If a substance is completely smooth the pixels shown are white whereas black pixels are for rough surfaces which won’t have any reflections. This map has no scientific values.

3. Normal

These describe the direction of reflection of light off a surface. This tool helps in additional details across a surface in forms of texture and indentations and improving rendering performance of Unity Game Development. More details on Normal Maps will be included in future posts.